
only current expansion raid would drop loot, old raidds would drop only valor points (or something simmilar) that you could save and use to buy some items, so old raids would still be relevant, but less relevant than current raidĢ. How would you like a level squish in WoW to be handled?ġ. In comparison, do you remember any major milestones upon hitting 40 on your alt in BFA? Check out our post on conent unlocked in the 31-40 range-there are so many new things to try out. In comparison, we now have Classic beta, where every few levels unlocks a new ability or impactful content like riding. Plus, as we've seen in Battle for Azeroth, leveling up and feeling weaker, with no new abilities like talents, feels really bad. However, the problem remained that you don't really get anything for hitting most levels.
WOW LEVEL SQUISH CONFIRMED PATCH
We have moved further and further away from that over the years, so it is something we want to change.īlizzard has always struggled to handle the leveling experience, with a revamp in Legion Patch 7.3.5 that introduced scaling to old zones. Filling the XP bar, the glaring light effect during level-up, and the lettering for a newly learned skill are fun in WoW. But we rather want to get back to a point where we can say "every single level affects the character". Yes, a level squish would be interesting, especially for new players. Players did not get any new abilities, nor any new talents, and in BFA they even got weaker instead of stronger with every level increase. For example, in Legion we levelled our artifact weapons, but our character didn't get anything new from level 100 to 110. We are aware we have gone a bit too far in scaling the world and we had more than one look at leveling itself and the meaning of levels in WoW. We do not want to deviate from this essential part of an RPG. At the moment, however, we are still hesitant to implement systems like those in Guild Wars or Elder Scrolls Online.Ī big part of an RPG, even an MMORPG like WoW, is the character progress and the feeling to become stronger with your character, to return to old areas or dungeons and be more powerful there.

In Legion, for example, players could decide in which areas they would start leveling and scale the areas with the character's level. Ion: We've been thinking about similar features before, and we've already made some adjustments to WoW in that respect. Have you ever thought about introducing a system like Guild Wars or Elder Scrolls Online which do not have real character levels?

Buffed: In the last Q&A, you considered the idea of a level squish, which would be a good idea especially for new players, who might be pretty discouraged by the hefty 120 levels.
